I fix this huge sombrero mesh in Blender 3D modeling software by connecting all of these disconnected vertices. I try to asset this hat into "hat" accessory and there was a bounding size limit error so I have no choice but to asset it into "hair" and its validation is succeeded. This hat is for the red rooster man's head (updated): https://www.roblox.com/catalog/18215797075 Tail feathers: https://www.roblox.com/catalog/7031959836/Cardinal-Tail-Feathers
Data is not updated in real time. Most stats update within seconds or a few minutes.