Place down a Coin Chipper and gain the ability to carry players against their will into the maw of the giant machine. Upon a successful drop, the thrown in player will be chewed up and the output will spit out coins. The amount of coins produced depends on how rich in Points the carried player was; this is done from a mix of percent and flat amounts that are taken from the killed player. For the carried player, they have the ability to break free by rapidly pressing a the given key to fill up a meter, once the meter is filled the player breaks free from the coin chipper owner's grasp and can run away. Player which break free still can be picked up again, but there is a small cooldown before they can be picked up again. Players who are killed have a larger cooldown until they can be picked up again. Upon the machine losing all health, it will recharge in 2 minutes.